![]() It’s important to us that Endless Harvest is an exciting, tense experience. This update contains some significant changes to Endless Harvest brought about by feedback and observation. Ability to have additional mashes based on quirk tags.Add variable to disable buff description.Added tag based quirk evolution duration buff.Fix to being able to retreat from a flashback.Fix to controller exploit with flashbacks and ambush. ![]() Added controller support for nomad wagon and stagecoach for shard activities.Adjusted Shamblers encountered in the Farmstead to be equivalent to fighting at 0 light.Trapezohedrons stack better with Geologic Study Hall once again.Egg Sac curios appear at High Infestation, allowing players an opportunity to opt-in to a Bloodsucker fight and farm Blood and Invitations.Overall amount of hallway Bloodsucker encounters reduced, so as to not overwhelm a dungeon’s native population.In order to better preserve each dungeon’s identity, High Infestation has had the following adjustments: Adjusted Infestation - Players have consistently reported some dissatisfaction around the number of Bloodsucker spawns in dungeons during periods of High Infestation.Adjusted Torch Tooltip zones to account for when there is a light meter or not.Mini-map will no longer auto center when scouting if you have the map_follow_party option set to off.Fix to mod support bug where hp dot duration percent mods where not being applied.Reflections: revised the buffs and debuffs from each Reflection to be more interesting and add variety.Removed torch interaction from infested egg cluster curio.CC infestation tuning - reduction of hallway encounters to account for new Egg Sacs.Fixing loading issue where some spine_fx were missing (blood_splatter specifically).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |